Augur · The Old World
Dice statistics for Warhammer: The Old World.
Follow every tournament on the circuit — final placings, pairings round by round, team standings, and the lists people actually won with. Then turn any to-hit, to-wound, save, charge, or casting roll into a full probability distribution: the maths you'd otherwise scribble on the back of a roster sheet, made instant and tappable.
Tournament results
The whole circuit, as it finishes
Results
Every event from Best Coast Pairings, NewRecruit, and the Old World Federation in one place. Open any tournament for its final placings, the pairings and scores round by round, team standings with each team’s country flag, and the army list every player brought.
Live standings
While an event is under way, the leaderboard updates as rounds are posted. Filter the list by upcoming, ongoing, finished, or the events you follow — and by faction, to see how one army is doing across the circuit.
Home
The app opens on what’s happening: a featured event with its artwork and leading players, the events you follow that are under way, recent large tournaments with their podium, and community news and video clips.
Faction report
A monthly report on which factions are actually winning — win rate and win–loss–draw record for each, ranked, with how far it has moved since last month.
Notifications
Follow an event and get a notification when a round posts or the results land. Warhammer Community articles on The Old World can ping you too — each topic is a separate switch.
The dice lab
Every roll as a real distribution
Dice statistics
Chain a full hit → wound → save → ward sequence into stages and branches, then read the whole distribution of wounds — not just an average. Set independent reroll rules for failures and successes, including rerolls into a harder target, and total several attack chains — unit, champion, and mount — into one forecast.
Charge
Charge-range distributions for any unit. Reroll one or both dice, add Swiftstride, model difficult terrain, and read the cumulative odds for every distance.
Spells
Casting and dispel rolls with bonuses, channelled dice, irresistible force, and miscast probability. Plan your magic phase before you commit a die.
Templates
Expected hits from blast and teardrop templates against ranked units of any frontage, file count, and base size. Scatter direction, Laser Beam, and round-template centre holes are all modelled.
Leadership
Break, panic, and psychology tests with modifiers, rerolls, and inspiring presence. See the chance to hold before you make the player roll.
Combat result
Tally combat result modifiers — wounds, ranks, banners, flanks, charges, and more — then read the break-test odds at the resulting differential.
Cannon
Top-down cannon fire with overshoot and bounce artillery dice, front- and flank-arc hit caps, and a global optimiser that finds the best aim point for any cannon position.
A full game
Beyond the dice
Score
Keep the running total for both sides during a matched-play or WTC game. Paste-import opponent army lists, pick a primary scoring table, layer in secondary objectives, and track per-turn scoring with a live timer that resumes where you left off.
Rules
Verbatim quick-reference tables you actually roll on — panic, miscast, stomp, terrain, scattering, and more — grouped by category and searchable. Reorder or hide tabs to match how you play.
See it in action
A tool for every phase
Home
A featured event leads the screen, then the events you follow that are under way, recent large tournaments with their podium, and community news and clips.
Tournaments
Every event from Best Coast Pairings, NewRecruit, and the Old World Federation in one list — filtered by upcoming, ongoing, finished, or the ones you follow, and by faction.
Charge
Exact cumulative success rate by distance, with Swiftstride, difficult terrain, re-rolls, and your maximum declarable range marked on the curve.
Spells
Cast and dispel odds, channelled dice, irresistible force, and miscast probability.
Templates
Drop a blast or teardrop template on a top-down unit, scatter it, and read partial, full, and expected hits — rolling the wounds and saves too if you want them.
Combat result
Tally each side’s combat result modifiers, then read the break-test odds at the resulting differential.
Score
A live tally for both sides, with a game timer that resumes where you left off. Paste in an army list or add units one at a time, then layer on bonuses and secondaries.
Rules
The lookups you reach for mid-game, grouped by phase — plus search across the rulebook, army books, and community FAQs.
Dice sequence
Chain hit → wound → save into stages and branches, then read the whole distribution of wounds rather than a single average.
Quick roll
Roll any pool of d6 or d3 and read the X+ success tallies — tap a die to mark it for a reroll.
How it works
01
Pick a tab
Home, Score, Tournaments and Dice sit on the tab bar; Charge, Spells, Templates, Leadership, Result, Cannon and Rules are one tap further in. Each one mirrors a single decision you make on the table — and you can reorder or hide tabs to match how you play.
02
Dial in the situation
Set movement, weapon skill, strength, toughness, armour, ward, modifiers, and rerolls with steppers built for one-handed use.
03
Read the odds
See the full probability distribution and a sample roll log — not just an average — so you know how risky the play really is.
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© 2026 Augur. Augur is a fan-made probability tool and is not affiliated with, endorsed, or sponsored by Games Workshop. Warhammer: The Old World and all related marks are trademarks of Games Workshop Limited.