Charge
Charge-range distributions for any unit. Reroll one or both dice, add Swiftstride, model difficult terrain, and read the cumulative odds for every distance.
Spells
Casting and dispel rolls with bonuses, channelled dice, irresistible force, and miscast probability. Plan your magic phase before you commit a die.
Templates
Expected hits from blast and teardrop templates against ranked units of any frontage, file count, and base size.
Leadership
Break, panic, and psychology tests with modifiers, rerolls, and inspiring presence. See the chance to hold before you make the player roll.
Combat result
Tally combat result modifiers — wounds, ranks, banners, flanks, charges, and more — then read the break-test odds at the resulting differential.